pcmag.comWe review products independently, but we may earn affiliate commissions from buying links on this page. Terms of use. As the gaming community waits to see if Nintendo launches a smaller, more portable Switch later this year, a new handheld gaming system has appeared called Playdate from developer Panic. Compared to other gaming handhelds and what gamers expect from a new one in 2019, Playdate is very unusual. It uses a black-and-white, highly reflective 2.7-inch display (400-by-280 resolution) with no backlight while also supporting Wi-Fi, Bluetooth, USB-C, and a headphone jack in a body that measures 74mm-by-76mm-by-9mm. The most unusual feature, though, is a crank that flips out on the side of the device which can be rotated. It acts as an analog input device and was developed by Teenage Engineering who are best known for producing synthesizers and pocket operators. The Playdate is expected to launch at some point in early 2020 and will cost $149. The price includes a USB-C charging cable and 12 games, which will be released over the course of 12 weeks. These are all brand new games from developers including Keita Takahashi (Katamari Damacy), Zach Gage (SpellTower), Bennett Foddy (QWOP), and Shaun Inman (The Last Rocket). They will all make novel use of the crank in some way I'm sure, with Panic describing the games as "Some are short, some long, some are experimental, some traditional. All are fun." Playdate is the creation of Panic, a company best known for producing applications for Mac/iOS developers including the Coda web editor, Transmit FTP client, and Prompt SSH client, but it's also the publisher of well-regarded adventure game Firewatch and the forthcoming Untitled Goose Game. Now it's getting into hardware in a quite striking way. The success of Playdate will hinge on the quality of the hardware and those first 12 games, but also what comes next. Why should we invest $149 in this hardware? According to Panic, "there's so much more to come. Playdate is alive with possibilities and surprises, future games and new ways to make them." If that's the case, it sounds like money worth spending.

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